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Friction Intuition Game

Slippery or grippy? Two surface pairs, one answer.

About Friction

In Friction two combinations of materials are shown, for example 'Rubber tire on wet asphalt' and 'Steel skate on ice'. You are asked which pair has more friction, which means which one needs the bigger push to keep a load sliding at the same speed. You tap the one you think grips more.

Every pair in the game has an approximate coefficient of sliding friction that comes from standard engineering tables. Early rounds compare very different worlds, such as Teflon against dry rubber, where the difference is a factor of five or more. In the late rounds the two pairs may differ by only about 40 percent, and a surprising amount of everyday knowledge, from driving in rain to sliding on a floor, comes into play.

How to play

  1. Read the two material pairs. Each one is 'A on B': a moving object made of A sliding over a surface made of B.
  2. Imagine pushing a heavy box across each surface at a constant pace. Which one makes your arms work harder?
  3. Tap the pair with more friction. Keyboard players can press 1 or 2.
  4. After your answer the game shows the approximate coefficients for both pairs, so you can calibrate your feeling.

Two material pairs are shown. Tap the pair with more friction, the one that takes the bigger push to keep sliding at the same load and speed.

How scoring works

A right answer scores 100 and a wrong answer scores 0. The game picks pairs from a list of seventeen material combinations, and the ratio between their friction coefficients decides the difficulty: at least 5 times apart on level 1, falling smoothly to about 1.4 times on level 10. The time limit is 12 seconds on level 1 and 9 seconds on level 10.

The coefficients are those of kinetic (sliding) friction, which is what you feel while an object is moving. Static friction, the extra push needed to get an object going, is often higher, and it is not what the game asks about.

What it trains

This game builds a feeling for the grip of different materials, an everyday kind of knowledge for drivers, cyclists, skiers, climbers and anybody who has crossed an icy pavement. A good estimate of friction tells you how fast you can take a corner or how steeply you can stack things.

It also teaches calibration. Most people know that ice is slippery, but few have a feeling for how much more grip wet asphalt gives than ice, or how close dry steel on steel is to a rubber sole on dry concrete.

Tips for a higher score

  • Think in three groups. Very slippery are ice, Teflon, waxed skis and oiled metal, with coefficients around 0.03 to 0.1. Medium are wood, glass and bare metals, around 0.2 to 0.6. Grippy are rubber on a dry surface, with 0.7 to 0.8.
  • Wet beats dry in the wrong direction. A rubber tire on a wet road has noticeably less friction than on a dry one, about 0.4 against 0.7, which is why braking distances grow in the rain.
  • Do not mix up 'hard' and 'grippy'. Steel on steel feels slick, but its friction is higher than that of wood on wood.
  • Rubber is the champion. Whenever one of the pairs has a rubber sole or tire on a dry surface, it is a good bet unless the other pair is also rubber.
  • Use the feedback numbers to learn the list; with only seventeen pairs, a few rounds teach you most of the order.

The idea behind it

The classic laws of dry friction go back to Guillaume Amontons in 1699 and Charles-Augustin de Coulomb in the 18th century: the friction force is proportional to the load pressing the surfaces together, and nearly independent of the contact area. The coefficient is the ratio of the two. It is a property of a pair of materials, not of a single material.

Real values depend strongly on surface roughness, cleanliness, temperature and speed, so published figures are approximations, and the numbers in the game are typical rounded values. Why ice is so slippery is still discussed by physicists; a thin lubricating layer of water at the surface is part of the answer, but pressure alone does not explain it.

Frequently asked questions

Why is the friction of ice only about 0.03?

At the surface of ice there is a very thin layer that behaves like a liquid, especially when something slides across it. That layer lubricates the contact, so almost no force is needed to keep a skate moving.

Do heavier objects have more friction?

The friction force grows with the load, but the coefficient, which is what the game compares, stays the same. A heavier box needs a bigger push on any surface, yet the ordering of surfaces does not change.

Where can I practice other physical estimates?

Try Strength for materials under tension or Topple for tipping.

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